Realistically the only way to use them is as an offhand weapon (damage isnt their main property, and get no damage naturally, so offhand is best anyways, in addition to it not wasting extra attacks), using your free action to draw it and bonus action to attack with it, and your action to attack with some one handed weapon in your other hand. Per their description in the PHB 148, "when you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.Īs such, in addition to them being a already mediocre thrown weapon due to how drawing weapons work (RAW, without feats, you can only throw 1 weapon/turn, as you can only draw 1 weapon/turn without spending your action). But nets themselves have some very weird restrictions on top of what I already stated. So there is an unrelated build I have that would actually be very good with nets. Darts were head and shoulders above other weapons. Grab darts of the hornet and pincushion your foes.Ī great way to min/max damage was to get as much bonus damage per attack, and maximize attacks per round. Ad&d poisons packed punishment that no later edition dared include. So now our optimized character has a minimum damage of 7 per dart, is throwing 6 darts, and that’s without magic. You could get +6 damage per hit with an 18/00 strength. However, each dart applied bonus damage based on your strength modifier. Granted, the damage on the dart wasn’t very high. Just by virtue of using darts, you got 3 attacks per round, but if you went for an efficient build you could easily hit 6. If you used throwing darts, you could throw lots of them.
In Ad&d, the number of attacks you get each round is determined by the weapon you’re using (and other factors like class and specialization and level).
If you’ve DM’d before, you’re aware how the action economy works, and how the side that gets more actions is wayyyy stronger than the side that doesn’t get them. So, in Ad&d the attackspeed stat was really busted.